Command & Conquer 3: Kane’s Wrath is an expansion pack for the 2007 real-time strategy video game Command & Conquer 3: Tiberium Wars.
Kane’s Wrath features a “Risk-like” gameplay mode called “Global Conquest”, where players build and control their forces from a strategic, global level with the goal of either destroying all enemies or completing their side’s alternate victory objective. Instead of the traditional Command & Conquer RTS gameplay, the mode uses a turn-based system where the player issues higher-level orders such as “build a base here” (to have the computer automatically build a base with preset structures) or “upgrade this base” (to have the computer automatically perform multiple structure upgrades on a base); the orders execute at the end of a turn and the other sides then get theirs. Combat in this mode occurs whenever two opposing forces collide on the world map; the battle can either be played traditionally (as a standard real-time C&C game) or be automatically resolved by the computer using the forces’ relative strengths.
In addition to the Global Conquest mode, Kane’s Wrath contains a Brotherhood of Nod campaign which spans 13 missions in length, spanning from the end of Tiberian Sun: Firestorm to Command & Conquer 3 and beyond, divided into 3 linear sub-stories that tell Kane’s story. The player character in Kane’s Wrath is an Artificial Intelligence created by Kane himself rather than a Nod general as in the main game. The player character is designated as “LEGION” (Logarithmically Engineered Governing Intelligence Of Nod), derived from CABAL but appears to be notably stronger and directly connected to the Tacitus itself.
Act 1 takes place between Tiberian Sun: Firestorm and Command & Conquer 3; The missions in Act 1 are primarily tied to the process of the reunification of the Brotherhood of Nod, after which the player destroys a liquid Tiberium facility in the Australian Outback. The destruction of the facility renders most of Australia uninhabitable. Act 2 takes place during the events of Command & Conquer 3. Act 2 provides additional insight into the events behind the main Nod campaign of Tiberium Wars. Act 3 occurs after Command & Conquer 3, as the player resurrects a remnant of CABAL’s army, named the Marked of Kane, using it to acquire the Tacitus, setting the story for Command & Conquer 4: Tiberian Twilight.
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License | unknown | |
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Op. System | Windows |
Category | Strategy | |
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Downloads | 0 | |
Date Published | Mar 25th, 2025 | |
Language | English | |
Views | 0 Last month's views0 | |
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Last Modified | Mar 25th, 2025 | |
Reviews | 0 | |
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